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Need Item Cooltime Guidance

#1 User is offline   apogate  Icon

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Posted 24 April 2012 - 04:11 AM

Any body knows abouth items cooltime how could be reduce the time.For example Is it possible to,Infinite Bottle of Recovery Serum or Life Crystal could be useable anymoment whenever need use it with taking coolltime down.İf somebody is succeeded it I say he is realy genius.I tried to solve it from item.pak ,skill.pak or using cheat engine ,result all fail.! I gonna mad . :wallbash: That should be made,sould be some way,The game systems works like a virus/antivirus .İf any body is programed that game ,the other is should be know the way of a gap in... :whistling:


#2 User is offline   Forza  Icon

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Posted 24 April 2012 - 05:55 AM

Unless someone figures out how to exploit a flaw in the networking (doubtful) then it's not possible. Cooldown timers are stored on the server and verified before applying the effect to your player. So, in other words, there's no way to trick the client into giving you no cooldown, you would have to trick the server which is more than likely impossible.


#3 User is offline   Dark40  Icon

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Posted 24 April 2012 - 06:06 AM

View PostForza, on 24 April 2012 - 11:55 AM, said:

Unless someone figures out how to exploit a flaw in the networking (doubtful) then it's not possible. Cooldown timers are stored on the server and verified before applying the effect to your player. So, in other words, there's no way to trick the client into giving you no cooldown, you would have to trick the server which is more than likely impossible.

AionTools and Aionscript defy your impossibility, walking on air for example should be impossible due to the fact that it is also managed server side, yet you still can do it.
Know that nothing is impossible.


#4 User is offline   Forza  Icon

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Posted 24 April 2012 - 06:13 AM

View PostDark40, on 24 April 2012 - 06:06 AM, said:

AionTools and Aionscript defy your impossibility, walking on air for example should be impossible due to the fact that it is also managed server side, yet you still can do it.
Know that nothing is impossible.


Feel free to wait for a reply from a developer on AionTool if you don't believe me. I also never said it was impossible but it's handled by the server which makes it more difficult than simply changing a few values on your client. If the networking code is even half decent than it's not going to be possible.


#5 User is offline   Rajin  Icon

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Posted 24 April 2012 - 06:55 AM

Forza is totally right http://www.mmoelites.com/public/style_emoticons/default/thumbsup.gif.
There are things that are possible, and there are things that aren't.
Walking in the air works because the serverside checks regarding this are not very precise (or do not exist at all) because position and collision checking isn't that good for performance ...
However, cooldown timers are a very simple check (basically you just store the time when a skill is fired, whenever you fire it again you just check [oldtime + cooldown < newtime]), that's why there are no exploits normally.
As for Aion there are no exploits on the retail servers, and all good private servers fixed the cooldown problems (that occurred when a player relogged, double logged in, etc ... ) ages ago.

View PostDark40, on 24 April 2012 - 12:06 PM, said:

Know that nothing is impossible.

Other way round. Assume that everything is impossible and find out what's possible by actually thinking WHY it could work. Makes life easier ;)

Best regards,
Rajin


#6 User is offline   apogate  Icon

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Posted 24 April 2012 - 07:54 AM

Noting is impossible..


#7 User is offline   Forza  Icon

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Posted 24 April 2012 - 12:12 PM

View Postapogate, on 24 April 2012 - 07:54 AM, said:

Noting is impossible..


Let me explain it in a way you can hopefully understand. The vast majority of variables that matter (health, DP, level, items, etc) are all stored on the server. What you have on your client is completely irrelevant because for everyone else in the game those values will still be what they really are on the server. The client sends requests to the server for certain variables to be changed consistently by doing things such as sending an item clicked packet. The server then verifies if this is a valid request and makes the changes. After making the changes, the server will log these changes and, in the case of cooldowns, set up a temporary timer until you are allowed to make this request again.

When you click on your potion for the first time the server sees that you do have the item and it's not on cooldown and you meet all the other requirements, so it grants you the potions effects. Now if you modify your client so that the item has no cooldown (which is quite easy) or just force your client to send another item clicked packet then it won't work. The server will now see that you do meet all the requirements to click the item, except for one. The servers temporary timer for your item cooldown has not expired so it does not grant you the effects of the potion.

This leaves us with two options to potentially get around this. The first option is to exploit the networking code to get around this check. For example, maybe the server checks a whole bunch of requirements but if you don't even have the item then it just skips all the checks because it assumes you're not going to send an item clicked packet if you don't have the item. This means that we can destroy the item and send the packet manually to trick the server into consistently giving us the effects and, ironically, we don't even have the item in the first place. This is very highly unlikely to work but of course possibilities such as this do exist.

The second option is to hack into the server. Obviously no one is going to support this or talk about it because it's illegal and also completely pointless. Furthermore, if you were to hack into the server database then you could simply modify your characters stats, gear, etc., so removing an item cooldown would be pointless anyway. You're also completely wrong when you say that nothing is impossible because there are a huge number of things that are impossible. In fact, there are far more things that are impossible than are possible when it comes to game hacking. Maybe when you were a kid your parents told you nothing is impossible, but that's far from true in the real world. ;)


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#8 User is online   PharmerPhale  Icon

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Posted 24 April 2012 - 12:16 PM

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[ Whether or not it's possible is irrelevant. Nobody here has such a hack, or if they do they are not willing to share it. ]


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