Help Topic: Aion Console Command Notes
settings are grouped by system... you can see which system, by its prefix: g_ /game system es_ /entity system ca_ /cry animation system s_ //cry system this is at least, my guessing at meaning of the prefixes =) ... makes sense enough, imo. since \dumpcommandsvars is not working, the follow strings will have to do! ... -Fyyre // //CryEntitySystem settings: // es_LODShaderStep Usage: es_LODShaderStep [0/4] Default is 0 es_LODShaderDistance 20.0 Usage: es_LODShaderDistance [number] Default is 20.0 es_FxSystemRVRLevel Usage: es_FxSystemRVRLevel [number] Default is 0 es_DisplayInfo Usage: es_DisplayInfo [number] Default is 0 1.55 Usage: es_CamHeightNear [number] Default is 1.6 Usage: es_CamHeight [number] Default is 1.6 e_Particles_Draw_Area Usage: e_Particles_Draw_Area [0/1] Default is 0 (off). e_Particles_Draw_Range Usage: e_Particles_Draw_Range [0/1] Default is 0 (off). e_Particles_Draw_Box Usage: e_Particles_Draw_BOX [0/1] Default is 0 (off). es_charArmIK_Range 100 Usage: es_charArmIK_Range [number] Default is 100 es_charIK_Range characterIK update range camera stiffness on restoring after collision es_CharZOffsetSpeed sets the character Z-offset change speed (in m/s), used for IK es_EnableCloth specifies whether cloth will be physicalized (0 or 1) es_HitDeadBodies specifies whether dead bodies are affected by bullet hits (0 or 1) es_HitCharacters specifies whether alive characters are affected by bullet hits (0 or 1) es_SplashTimeout minimum time interval between consecutive splashesUsage: es_SplashTimeout 3.0 es_SplashThreshold minimum instantaneous water resistance that is detected as a splashUsage: es_SplashThreshold 200.0 es_MaxImpulseAdjMass Usage: es_MaxImpulseAdjMass es_ImpulseScale Usage: es_ImpulseScale es_MinImpulseVel Usage: es_MinImpulseVel es_OnDemandPhysics Usage: es_OnDemandPhysics [0/1] Default is 1 (on). Usage: es_helpers [0/1] Default is 0 (off). Usage: es_bboxes [0/1] Default is 0 (off). es_VisCheckForUpdate Usage: es_VisCheckForUpdate [0/1] Default is 1 (on). Usage: es_PiercingCamera [0/1] Default is 0 (off). es_UpdateCoocooEgg Usage: es_UpdateCoocooEgg [0/1] Default is 1 (on). es_UpdateCollisionScript Usage: es_UpdateCollisionScript [0/1] Default is 1 (on). es_UpdateCamera Toggles camera updating. Usage: es_UpdateCamera [0/1] Default is 1 (on). es_DebugTimer Usage: es_DebugTimer [0/1] Default is 0 (on). es_UpdateTimer Usage: es_UpdateTimer [0/1] Default is 1 (on). es_UpdateContainer Usage: es_UpdateContainer [0/1] Default is 1 (on). es_UpdateCollision Toggles updating of entity collisions. Usage: es_UpdateCollision [0/1] Default is 1 (on). Set to 0 to disable entity collision updating. es_UpdateEntities Toggles entity updating. Usage: es_UpdateEntities [0/1] Default is 1 (on). Set to 0 to prevent all entities from updating. es_UpdateAI Toggles updating of AI entities. Usage: es_UpdateAI [0/1] Default is 1 (on). Set to 0 to prevent AI entities from updating. es_UpdatePhysics Toggles updating of entity physics. Usage: es_UpdatePhysics [0/1] Default is 1 (on). Set to 0 to prevent entity physics from updating. es_UpdateScript es_UpdateBonePositions Usage: Default is 1 (on). es_UpdateInvisibleCharacter es_profileentities Usage: Default is 0 (off). es_helpers Toggles helpers. Usage: es_helpers [0/1] Default is 0 (off). Set to 1 to display entity helpers. es_bboxes Toggles entity bounding boxes. Usage: es_bboxes [0/1] Default is 0 (off). Set to 1 to display bounding boxes. p_characterik_arm Toggles character arm IK. Usage: p_characterik_arm [0/1] Default is 1 (on). Set to 0 to disable inverse kinematics. p_characterik Toggles character IK. Usage: p_characterik [0/1] Default is 1 (on). Set to 0 to disable inverse kinematics. // //IGame System settings, etc: // Test value for anywhere. Default is 0. Usage: g_test [0 1 ..] Default value is 0. g_test Draw Target NPC goal pos marker. Default is 0. Usage: g_spf [0/1] Default value is 0. g_spf Enable to select server always. Default is 0. Usage: g_select_server [0/1] Default value is 0. g_select_server Set the country code. Default is -1. Usage: g_country_code [n] Default value is -1. g_country_code Enable to save preset. Default is 0. Usage: g_save_preset [0/1] Default value is 0. g_save_preset CreateInfo file name. Default is "CreateInfos.xml". Usage: g_create_info "filename" Default value is "CreateInfos.xml". CreateInfos.xml g_create_info Enable to scaled attack. Default is 1. Usage: g_scaled_attack [0/1] Default value is 1. g_scaled_attack Value for scaled attack. Default is 4.5. Usage: g_scaled_attack_limit [n] Default value is 4.5. 4.5 g_scaled_attack_limit Enable to disperse loading. Default is 1. Usage: g_disperse_loading [0/1] Default value is 1. g_disperse_loading Test value for fly. Default is 2. Usage: g_fmode [0 1 ..] Default value is 2. g_fmode Cheat Code to fly. Default is 0. Usage: g_freefly [0 1] Default value is 0. g_freefly Test value for fly. Default is 3. Usage: g_favx 3 Default value is 3. 360 g_favx Test value for fly. Default is 3. Usage: g_favy 3 Default value is 3. g_favy Test value for fly. Default is 3. Usage: g_favz 3 Default value is 3. g_favz Test value for fly. Default is 90. Usage: g_falx 90 Default value is 90. g_falx Test value for fly. Default is 30. Usage: g_faly 30 Default value is 30. g_faly Test value for fly. Default is 360. Usage: g_falz 360 Default value is 360. g_falz Test value for fly. Default is 45. Usage: g_fatx 45 Default value is 45. g_fatx Test value for fly. Default is 45. Usage: g_faty 45 Default value is 45. g_faty Test value for fly. Default is 45. Usage: g_fatz 45 Default value is 45. g_fatz Height limit for flying animations. Default is 5.0f. Usage: g_fheight 5 Default value is 5.0f g_fheight Turning animation for flying like jumping. Usage: g_fjump 1 Default value is 0 g_fjump g_show_breath Weapon scaling factor. Default is 1.0. Usage: g_weapon_scale 1.0 Default value is 1.0. 1.0 g_weapon_scale Do not show my player character. Default is 0. Usage: g_hide [0/1] Default value is 0. g_hide Play sound only target character. Default is 0. Usage: g_targetSound [0/1] Default value is 0. g_targetSound Draw 3DView UIs. Default is 1. Usage: g_draw_3dView [0/1] Default value is 1. g_draw_3dView Draw Radar UI. Default is 1. Usage: g_draw_radar [0/1] Default value is 1. g_draw_radar Draw tile images gathered. Default is 0. Usage: g_ui_tile [0/1] Default value is 0. g_ui_tile Draw 3DViews as still images. Default is 0. Usage: g_ui_stillview [0/1] Default value is 0. g_ui_stillview Turn on UI FX. Default is 1. Usage: g_ui_stillview [0/1/...] You can set higher values to test other options. g_uiFX Ignore adjust UI for tuning Usage: g_UIForTuning [0/1] Default value is 0 g_UIForTuning Draw UI contours Usage: g_uiContour [0/1] Default value is 0 g_uiContour UI Scale. Default is 1.0f. Usage: g_ui_scale [0...] Default value is 1. g_ui_scale UI Scale CustomFactor. Default is 1.0f. Usage: g_ui_scale [0~1] Default value is 1. g_ui_scale_factor UI Filter. Default is 1. Usage: g_ui_filter [-1/0/1/2] Default value is 1. g_ui_filter UI Font. Default is 1. Usage: g_ui_font [0/1] Default value is 1. g_ui_font Open aion web site when client ends Usage: g_open_aion_web [0/1] Default value is 1 g_open_aion_web Disconnect the current game server when the client has no input for long time Usage: g_auto_disconnect [0/1] Default value is 1 g_auto_disconnect Rotation speed on character creation Usage: g_rotate_speed [n] Default value is 220 220 g_rotate_speed Rotation speed on character creation Usage: g_rotate_speed_mouse [n] Default value is 0.62 0.62 g_rotate_speed_mouse Draw Cursor during mouse Panning Usage: g_showPanningCursor [0/1] Default value is 1 g_showPanningCursor Tutorial Reset Trigger Usage: g_tutorialReset 1 g_tutorialReset Test intersection between 2 points (test for collison) Usage: g_testIntersect (100,100,0) (200,200,0) g_testIntersect Camera min dist. Default is 3.22 Usage: g_camMin 0.1 Default value is 3.22 0.01 g_camMin Camera min dist. Default is 1.0 Usage: g_camMid 2.0 Default value is 1. g_camMid Camera max dist. Default is 10.00 Usage: g_camMax 10.0 Default value is 10.00 10.00 g_camMax Camera min dist. Default is 1.4 Usage: g_camStep 0.1 Default value is 1.4 1.4 g_camStep Camera min pitch. Default is -65. Usage: g_camStep -65 Default value is -65 -85 g_cam_p_min Camera max pitch. Default is 85. Usage: g_camStep 85 Default value is 85 g_cam_p_max Camera cheat. Default is 0. Usage: g_camera_cheat [0/1] Default value is 0. g_camera_cheat 0.5 g_desolveStart 0.95 g_desolveEnd Camera move in battle. Default is 0 Usage: g_battleCamActive [0/1] Default value is 0 g_battleCamActive Radius for defining center of battle. Default is 5.0 meter. Usage: g_battleCamRadius 5.0 Default value is 5.0 10.0 g_battleCamRadius Small radius for defining center of battle. NPC weight in this radius is 1. Usage: g_battleCamRadius 5.0 Default value is 4.0 2.5 g_battleCamSmallR Weight for defining center of battle. Usage: g_battleCamWeight 6.0 Default value is 7.0 7.0 g_battleCamWeight Weight for defining center of battle in near dist. Usage: g_battleCamWeightNear 6.0 Default value is 60.0 60.0 g_battleCamWeightNear Toggle camera auto zoom in. Usage: g_autoZoom [0/1] Default value is 0. g_autoZoom Auto zoom in limit degree. Usage: g_autoZoomDegree 45.0 Default value is 65.0 65.0 g_autoZoomDegree Auto zoom in speed. Default is 8.0. Usage: g_autoZoomSpeed 8.0 Default value is 8.0 8.0 g_autoZoomSpeed Camera shake on hit. Default is 0 Usage: g_hitCamActive [0/1] Default value is 0 g_hitCamActive Camera shake ratio on hit. Default is 1.0. Usage: g_hitCamShake 10.0 Default value is 1.0 g_hitCamShake Camera shake reduce ratio. Usage: g_hitCamShakeReduce 0.1 Default value is 1 g_hitCamShakeReduce Camera work on death. Default is 0 Usage: g_deathCamActive [0/1] Default value is 0 g_deathCamActive Camera dist on death. Usage: g_deathCamDist 2.0 Default value is 2.0 g_deathCamDist Camera panning speed on death. Usage: g_deathCamSpeedP 3.0 Default value is -0.3 -0.3 g_deathCamSpeedP Camera zooming speed on death. Usage: g_deathCamSpeedZ 50.0 Default value is 50.0 50.0 g_deathCamSpeedZ Camera F.O. speed on death. Usage: g_deathCamSpeedFO 0.1 Default value is 2.5 g_deathCamSpeedFO Camera shake on walk or run. Default is 0 Usage: g_walkCamActive [0/1] Default value is 0 g_walkCamActive Camera shake ratio on walk. Usage: g_walkCamAmp 10.0 Default value is 0.08 0.08 g_walkCamAmp Camera shake freq on walk. Usage: g_walkCamFreq 10.0 Default value is 10.0 g_walkCamFreq Camera shake ratio on run. Usage: g_runCamAmp 10.0 Default value is 0.08 g_runCamAmp Camera shake freq on run. Usage: g_runCamFreq 10.0 Default value is 14.0 g_runCamFreq Max distance in which character head is in sync with camera direction. Usage: g_headCamDist 2.0 Default value is 4.0 4.0 g_headCamDist Head-camera sync limit degree. Usage: g_headCamDegree 45.0 Default value is 45.0 45.0 g_headCamDegree Head-camera sync converge speed. Usage: g_headCamStiff 4.0 Default value is 1.0 g_headCamStiff stiffness of entity camera on xy plane (0 to 100) Usage: es_stiff_xy 100.0 Default value is 45 100.0 es_stiff_xy stiffness of entity camera on xy plane when camera is near object(0 to 10000) Usage: es_stiff_xy 100.0 Default value is 1000 1000.0 es_stiff_xy_near stiffness of entity camera on z axis (0 to 100) Usage: es_stiff_z 100.0 es_stiff_z stiffness of entity camera on zoom in/out Usage: es_stiff_r 100.0 default value is 25 25.0 es_stiff_r stiffness of entity camera on zoom in/out (near character) Usage: es_stiff_r_near 100.0 default value is 40 10000.0 es_stiff_r_near Distance defining change point of stiffness of entity camera Usage: es_stiff_dist 100.0 default value is 5 es_stiff_dist Speed of fire camera work Usage: g_fireCamSpeed 10.0 [0 to 10] default value is 3 1.5 g_fireCamSpeed Delay of fire camera work in seconds Usage: g_fireCamOffset 1.0 default value is 1 g_fireCamOffset NPC camera position ratio 0~1 Usage: g_npcCamPosRatio 0.2 default value is 0.2 0.25 g_npcCamPosRatio NPC camera position dist from PC Usage: g_npcCamPosDist 0.2 default value is 0.2 0.2 g_npcCamPosDist NPC camera Z angle degree Usage: g_npcCamAngleZ 20.0 default value is 20.0 g_npcCamAngleZ NPC camera Z angle start degree Usage: g_npcCamAngleZStart 20.0 default value is 16.0 g_npcCamAngleZStart NPC camera X angle degree Usage: g_npcCamAngleX 0.0 default value is 0.0 g_npcCamAngleX NPC camera distance Usage: g_npcCamRange 2.0 default value is 2.0 g_npcCamRange NPC camera panning speed Usage: g_npcCamSpeedP 2.0 default value is 2.0 1.3 g_npcCamSpeedP NPC camera center height offset Usage: g_npcCamZ 0 default value is 0 -0.2 g_npcCamZ NPC camera Fov Usage: g_npcCamFov 60 default value is 60 g_npcCamFov Returning camera stiffness Usage: g_transCamStiffness 2.0 default value is 2.0 g_transCamStiffness NameID of player model. Default is 100008 (Water Female). Usage: g_player_nameid [100001..100009] Default value is 100008:CLM. 100000 g_player_nameid Armor mesh name prefix of player model. Default is DF_C001. Usage: g_player_armor DF_C001 Default value is DF_C001. DF_C001 g_player_armor Armor color of default player model. Default is 255 255 255. Usage: g_player_armor_color 255 255 255 Default value is 255 255 255. 255 255 255 g_player_armor_color Face type of player model. Default is DF_C001. Usage: g_player_face 1 Default value is 1. g_player_face Hair type of player model. Default is 1. Usage: g_player_hair 1 Default value is 1. g_player_hair Skin color of player model. Default is DF_C001. Usage: g_player_skin_color 255255255 Default value is 255255255. 255255255 g_player_skin_color Hair color of player model. Default is DF_C001. Usage: g_player_hair_color 255255255 Default value is 255255255. g_player_hair_color 1.0f g_player_body_scales 6.0 g_player_speed Show Player Position. Usage: g_player_pos [0/1] Default value is 0. g_player_pos -1.0f g_player_camera_shake g_player_fx Toggle Player Path Finding. Usage: g_pathfinding [0/1] Default value is 1. g_pathfinding if 0, use Entity->SetPos() to move entity. Usage: g_smooth_move [0/1] Default value is 1. g_smooth_move 0: no blade trail / 1: blade trail / 2: triangular blade trail Usage: g_blade_fx [0/1/2] Default value is 0. g_blade_fx Blade trail duration Usage: g_blade_time 0.1 Default value is 0.1 0.1 g_blade_time Blade trail texture Usage: g_blade_tex FxTrail2 Default value is FxTrail2 FxTrail2 g_blade_tex Toggle hit-point-animation-freezing Usage: g_hit_freeze [0/1] Default value is 1. g_hit_freeze hit-point-animation-freezing duration Usage: g_hit_freeze_time [0/1] Default value is 0.1 0.05 g_hit_freeze_time Clear attack count of all the entities Usage: g_clear_attack_hit [0/1] Default value is 0. g_clear_attack_count Client console variable for general usage Usage: g_client_var [0x0010] Default value is 0. g_client_var Program damage parameters Usage: g_program_damage [in time] [out time] [neck bend angle] [spine bend angle] Default value is 0.1 0.05 60 45 0.1 0.05 60 45 g_program_damage damage blend parameters Usage: g_damage_blend [blend factor] Default value is 0.6 g_damage_blend blend parameters Usage: g_blend1 [blend factor] Default value is 1.f 1.f g_blend1 blend parameters Usage: g_blend2 [blend factor] Default value is 0.6f 0.5f g_blend2 variable for any purpose Usage: g_var1 [value] Default value is 1.f 0.8f g_var1 variable for any purpose Usage: g_var2[value] Default value is 1.f 0.6f g_var2 variable for any purpose Usage: g_var3 [value] Default value is 10.f 5.f g_var3 variable for any purpose Usage: g_var4 [value] 0.7 g_var4 value between 1~13 g_mxID g_player_scale g_player_listener_pos g_player_listener_height sound min distance Usage: g_sound_min_dist [value] Default value is 5.f g_sound_min_dist sound max distance Usage: g_sound_max_dist [value] Default value is 35.f 40.0 g_sound_max_dist thrusting time parameters Usage: g_thrust_time [time] Default value is 0.5 g_thrust_time animation blending time parameters Usage: g_blend_time [time] Default value is 0.3 0.3 g_blend_time animation blending out time parameters Usage: g_blendout_time [time] Default value is 0.3 g_blendout_time show stunned by name Usage: g_show_stunned [0/1] Default value is 0 g_show_stunned vertical distance from ground, from which jump_air animation is played Usage: g_fly_height [height] Default value is 0.15 0.15 g_fly_height vertical distance from ground, from which fall_air animation is played Usage: g_fall_height [height] Default value is 10.0f 10.0f g_fall_height Turn on or off war fog Usage: g_NoWarFog [0/1] Default value is 0 g_NoWarFog mouse rotation ratio Usage: g_cam_rot_ratio [ratio] Default value is 0.2 g_cam_rot_ratio key rotation ratio to mouse drag pixel Usage: g_cam_key_rot [ratio] Default value is 11.0 g_cam_key_rot do not draw UI, not disable it. just title is shown Usage: g_hide_ui [0/1] Default value is 0 g_hide_ui Whether can glide or not, If can, how Usage: g_glide [0/1/2] Default value is 0 g_glide show windBox in which upward force is applying Usage: g_windbox [0/1] Default value is 0 g_windBox EffectPriority is computed based on distanced this value is a threshold for each distance catagory. Usage: g_EffectPriorityDistance [squared value of distance] Default value is 144 144 g_EffectPriorityDistance Turn on or off game debug message. Usage: g_verbose [0/1] Default value is 0. g_verbose Turn on or off animation debug message. Usage: g_verbose_animation [0/1] Default value is 0. g_verbose_animation Send level version to Server. Usage: g_send_level_version [0/1] Default value is 0. g_send_level_version Sets the range of the third person camera. Usage: g_ThirdPersonRange 4 Default is 4 metres. This is the distance of the third person camera from the player. g_ThirdPersonRange Sets the min value of FOV. Usage: g_minFov 60 Default is 60 degree. g_minFov Sets the mid value of FOV. Usage: g_midFov 60 Default is 60 degree. g_midFov Sets the max value of FOV. Usage: g_maxFov 60 Default is 60 degree. g_maxFov Sets the offset z value of camera. Usage: g_camOffsetZ -0.2 Default is -0.09 m. -0.09 g_camOffsetZ Sets the custom color of characters Usage: g_charCustomColor r[0~1] g[0~1] b[0~1] Default value is 1.0 1.0 1.0 1.0 1.0 1.0 g_charCustomColor Load a poll xml file Usage: g_loadPollXML [filename] You should input the xml file name which you want to load g_loadPollXML Play a system voice ment.Usage: g_playSystemVoice [MSG_CODE/MSG_NAME] g_playSystemVoice Fullscreen mode set. Usage: g_fullscreen [0/1] Default value is 1. g_fullscreen chat logging option set. Usage: g_chatlog [0/1] Default value is 0. g_chatlog Shows ime window in window mode. Doesn't affect fullscreen mode Usage: g_captureIME [0/1] Default value is 0. g_captureIME Adjust light for basic status dialog Usage: g_portraitLight [0.0~1.0] Default value is 0.7 g_portraitLight Enable game effects Usage: g_enableGameEffect [0/1] Default value is 1. g_enableGameEffect Enable skill voice in animation Usage: g_enableSkillVoice [0/1] Default value is 1. g_enableSkillVoice Show damage message in chat dlg Usage: g_showDamageMsg [0/1] Default value is 0. g_showDamageMsg Show macro debug message in chat dlg Usage: g_showMacroMsg [0/1] Default value is 0. g_showMacroMsg auto forward type. (0: for keyboard, 1: for mouse) Usage: g_autoForwardType [0/1] Default value is 0 now. g_autoForwardType If monster is taller than this size, hit fx shows on its surface, not its predefined bone. Usage: g_hitFxMonsterSize [number] Default value is 1.0 g_hitFxMonsterSize Ammo's additional height ratio when ammo's trace is curved Usage: g_ammoHeightRatio [number] Default value is 0.3 g_ammoHeightRatio Ignore UI item/skill cooling time Usage: g_IgnoreUICoolTime [0/1] Default value is 0 g_IgnoreUICoolTime Blend upper body animation from spine bone instead of spine1 bone Usage: g_BlendSpine [0/1] Default value is 0 g_BlendSpine 2d DamageUsage: g_2dDamage [0/1] Default value is 0 g_2dDamage 2d Damage radiusUsage: g_2dDamageR [number] Default value is 60 g_2dDamageR g_2dDamageT1 0.35 g_2dDamageT2 g_2dDamageT3 g_2dDamageT4 1.2 g_2dDamageCri 0.6 g_2dDamageCriT2 -10 g_2dDamageMargin 100 g_2dDamageOffset g_2dDamageSize g_2dDamageSize2 g_showFps g_targetMarkerType Set to show character creating and deleting button in login stage Usage: g_show_create_btn [value] g_show_create_btn Set to enable prophet dialog Usage: g_enable_prophet [0/1] g_enable_prophet Set when making video clip Usage: g_observe [0/1] g_observe idle 002 can be played after this time Usage: g_idle002_time [15] g_idle002_time if this is 0, you can not create or delete char Usage: g_char_manager [0/1] g_char_manager Set to quit automatically after showing quit yes box Usage: g_auto_quit_yes [0/1] g_auto_quit_yes Usage: g_chainSkillIndicateDelay [ms] g_chainSkillIndicateDelay Usage: g_chainSkillChangeCooltimeDelay [ms] g_chainSkillChangeCooltimeDelay Usage: g_tempPseudoFullscreen [0/1] g_tempPseudoFullscreen Usage: g_CheckDeadServer[0/1] g_CheckDeadServer Usage: g_OtpCheck [0/1] g_OtpCheck Usage: g_GameFlags [0/value] g_gameFlags Usage: g_tooltipWidth [value] 270 g_tooltipWidth Usage: g_tooltipNameFieldWidth [value] g_tooltipNameFieldWidth Usage: g_IDLF1ScoreAlarm [value] 500 g_IDLF1ScoreAlarm Usage: g_IDDreScoreAlarm [value] g_IDDreScoreAlarm p_gravity_modifier p_bob_pitch p_bob_roll 7.4 p_bob_length .01 p_bob_weapon 15.0 p_bob_fcoeff p_waterbob_pitch p_waterbob_pitchspeed p_waterbob_roll p_waterbob_rollspeed p_waterbob_mindepth p_head_camera 5.0 p_decalLifetime Sets the maximum frame rate. Usage: g_maxfps 500Default value is 500. g_maxfps Enables fixed timestep physics simulation for multiplayer mode. Usage: g_MP_fixed_timestep 0.01 Default is 0. g_MP_fixed_timestep Usage: g_Render g_gore Set Auto Teleporter Usage: g_testTeleport[0/1(start)] Default is 0 g_testTeleport Emulate PutUser Usage: g_testPutUser[0/n(count)] Default is 0 g_testPut Set Load test FxContainer Usage: g_testFxcSpawn[0/1(start)] Default is 0 g_testFxcSpawn Set Record Replay Log Usage: g_gameReplay[0/1(enable)] Default is 0 g_gameReplay Set Record Replay Log Usage: g_gameReplaySpeed[1.0 ~ ] Default is 1.0 g_gameReplaySpeed Set User Control Log Usage: g_gameReplayControl[0/1] Default is 0 g_gameReplayControl Set Replay filenameg Usage: g_gameReplayName name Default is aion_replay.pry aion_replay.pry g_gameReplayName set sleep at S_WORLD Usage: g_testRecvWorld[0/1(enable)] Default is 0 g_testRecvWorld Use gameguard auth Usage: g_ggAuth [0/1] Default is 0 g_ggAuth Enable/Disable cl_bone simulation Usage: g_clbone [0/1] Default value is 0 g_clbone log_IncludeTime Toggles timestamping of log entries. Usage: log_IncludeTime [0/1] Default is 0 (off). Set to 1 to include time in log items. log_FileVerbosity - bool? log_Verbosity - bool?


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